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Divinity original sin 2 blood mage build
Divinity original sin 2 blood mage build




Prioritize Intelligence,Īnd PyrokineticBut Critical Chance, Wits and Wifes are equally good. This is because Pyrokinetic Builds can send Fire all around, so you will often be hit with that every now and again. It is perfectly possible to build a Mage, which gives it some mobility.Īrmour wise, you'll be wearing Intelligence-based Armour as this is where most of your Attribute Points will reside. Bouncing Shield helps with your Physical Damage output, and that helps to keep the Occult Flamewielder’s damage more balanced between Physical and Fire. The ideal Wand would be fire damage, with Critical Chance, Intelligence, and an a If you can, Rune SlotBull Rush has Intelligence and can use a Wand, Staff or other weapon to do the most severe damage. To add Armour and be able use all three of them, I recommend using the Wand and Shield.īouncing Shield skill. While all three will work, each has their advantages and drawbacks. A Staff, Wand, Shield and Dual Wands are all possible. WitsYou can use three different weapons if you want. Once Intelligence is maxed out, you’ll focus on ConstitutionIncrease your Critical Chance. Gain MemoryYou need: SkillsIf you choose to use one, to activate a Shield. With Ignition you are able to deal significant damage throughout many turns, as you have the ability debuff enemies from your attacks.Įquipment and Attributes of Occult Flamingowielders As far as Attributes go, you’ll want to pump Intelligence to max as quickly as you can, only putting points into These are true of all Mage Builds regardless of the school they select, however there are strong connections in the forms IntelligenceAnd Corpse Explosion Mass Corpse ExplosionThis Build works because of Torturer. They make up the difference in damage type flexibility for what they lose in Critical Damage. The majority of Mage Builds are able to use at least two magic schools, as they all share the same ability.(*) ( AttributeThey are very effective, but they suffer little from it. Occult Flamflamewielder: A Mage Build which uses both the PyrokineticAnd Necromancer Skill LinesYou can deal both physical and fire damage. From this point on I’ll take Warfare and Pyrokinetic up to 10 each alternating, only stopping to place 1 more point into Necromancer for Silencing Stare. Level 10 of my Occult Flamewielder has no-gearded statistics.






Divinity original sin 2 blood mage build