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Fallout 4 energy weapon mods nexus
Fallout 4 energy weapon mods nexus








fallout 4 energy weapon mods nexus

The Energy weapons perk should be the one that ignores armor.Įdited by jkruse05, 03 January 2018 - 07:04 AM.

fallout 4 energy weapon mods nexus

Rifleman should apply to all rifle-style weapons, semi, bolt, automatic, whatever, and give the chance for stagger. That would give us the same weapon categories that we used to have skills for, plus one for pistols. I would really like to see rifleman and commando combined, and one of them replaced with a dedicated energy weapons perk. They were somewhat usable in 3 but hardly any options, Obsidian didn't give them anything to counter their new armor system for New Vegas, and in 4 they don't even get dedicated perks. NMM is now a community project, and its development /support has been moved to GitHub: - Releases (Downloads) - Issues. O.oĮnergy weapons have been getting the short end of the stick ever since Bethesda took over. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface. Hard to be BoS when your using ballistic rifles as you can't justify loosing so much damage per shot on two guns that, essentially, fire as fast as you can push the fire button since neither is automatic. I noticed, my Overseer's rifle does 140 damage roughly while the Righteous Authority only does 80 damage roughly.










Fallout 4 energy weapon mods nexus